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jestr wrote:I have chosen to map the images onto the inside of an invisible sphere 10LY in radius
Very good idea, Jestr, i was looking for this sort of stuff sometimes ago, even saw (don't remember where) on the web some tests for a similar celestial maps, because i love these old celestial pictures, but You've found a very beautiful one. the pictures on the book are very impressive.jestr wrote:Hope you like them,
jestr wrote:After stumbling across this web page on the Hubble site
I decided to try to incorporate these beautiful images into Celestia.Here is the result
I have chosen to map the images onto the inside of an invisible sphere 10LY in radius which seems to match up with the current Constellation boundaries radius.To match the images to the stars I have referenced this site
but there is a bit more overlapping of the costellation figures than Hevelius.
Any how if your computer can handle 2048 pixel DDS images you can download the addon here
I have only been able to do the constellations on the Hubble site where they are in the process of 'cleaning' the original drawings for this purpose.If anyone spots any new ones let me know.
You must have galaxy rendering turned on to see them -this seemed like the best solution.
Hope you like them,Jestr
jestr wrote:How about trying the cmod version of the model file (mentioned above in this thread).You can find it here
If you press 'Enter' and type constellations and press 'Enter' again do you then get 'constellations' in the top left of the screen?Cheers Jestr
Hi W0RLDBUILDER.W0RLDBUILDER wrote:You might want to try Anim8or if you're on Windows. It's free and supports both import and export of 3ds meshes. It's also very easy to use.
Probably you are right, WORLDBUILDER.W0RLDBUILDER wrote:I don't think it would be necessary to modify the textures. Considering that they are for Stellarium, and already edited to be used on the inside of a sphere, the only modification that could be necessary is a simple color-to-alpha. I'll look at the mesh and see if it really needs any changes.
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