Description: Discussion forum for Celestia developers; topics may only be started by members of the developers group, but anyone can post replies.
selden wrote:It'd be nice if the prime meridian had a unique color, too.
And if the colors were settable, as the orbital colors are now.
That sounds reasonable, too. I think it's desirable to be able to quickly locate the origin of the coordinate system.chris wrote:What about using a thicker line instead (or in addition to) of a different colored line?
Thanks!It's easy to make the colors settable; I'll do that.
I agree.I think it could also be useful to show a circle depicting the the terminator.
volcanopele wrote:Noticed this issue with the grid labels that appear visible even when there is a body between the observer and the world that has the grid on.
ElChristou wrote:Chris, it you are able to define the global color of a body to do the planetshine, I was wondering if it could be possible to use this data to generate the color of the grid; in fact not the color but the value...
What I mean is if you have a color, then you could probably get it's value (it's just a desaturation), then the grid would be this value +n (n to be define for a pleasing result). I think the grid should stay in greyscale, no color (too hard to match a great variety of maps), so let's say the value of the global color of Earth is x, then the grid would be x+2 for example... The point is to always have a nicely adapted color grid on all bodies... Possible?
ElChristou wrote:ElChristou wrote:Chris is the above incomprehensible or I'm just saying again some sort of insanity?
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