Nasa ISS model hightly detailled

Description: Post requests, images, descriptions and reports about work in progress here.

selden
Avatar
selden
Posts: 10020
With us: 14 years 10 months
Location: NY, USA

Re: Nasa ISS model hightly detailled

#41by selden » 11.01.2009, 18:53

Daniel,

That is a "high end" configuration.
I'm still running a 3.4GHz Pentium 4 P550 with a GF 7800 GTX.
Selden

t00fri
Avatar
t00fri
Age: 15
Posts: 8800
With us: 15 years 3 months
Location: Hamburg, Germany

Re: Nasa ISS model hightly detailled

#42by t00fri » 11.01.2009, 19:13

selden wrote:Daniel,

That is a "high end" configuration.
I'm still running a 3.4GHz Pentium 4 P550 with a GF 7800 GTX.

I am still running less than that on my Desktop, Selden ;-)

3.2 GHz Pentium 4/ 3 MB Ram with a FX5900Ultra

But I am also not much interested in playing with models ...

Fridger
Image

bh
bh
Posts: 1459
With us: 14 years 7 months
Location: Oxford, England

Re: Nasa ISS model hightly detailled

#43by bh » 12.01.2009, 17:02

Is anyone up for the shuttle model?... I can't at the mo'.
regards...bh.

ElChristou
ElChristou
Posts: 3808
With us: 12 years 5 months

Re: Nasa ISS model hightly detailled

#44by ElChristou » 15.01.2009, 19:50

Hi guys, just a lil pict to let you know of the advancement of my own Celestia exclusive model! ;-)

ISS3.jpg


Find out a few more shots and info at CM.
Later!
Image

bh
bh
Posts: 1459
With us: 14 years 7 months
Location: Oxford, England

Re: Nasa ISS model hightly detailled

#45by bh » 15.01.2009, 21:04

That's stunning Chris... I especially like the Canadarm detail.
Well done.
regards...bh.

bh
bh
Posts: 1459
With us: 14 years 7 months
Location: Oxford, England

Re: Nasa ISS model hightly detailled

#46by bh » 17.01.2009, 14:42

Just imported the shuttle model into Bryce, just to check it out... It has remarkable similarities to a certain model, with a few improvements, namely the window frame detail. If I didn't know any better I'd say it was bh's model.
regards...bh.

BobHegwood
BobHegwood
Posts: 1814
With us: 9 years 9 months

Re: Nasa ISS model hightly detailled

#47by BobHegwood » 18.01.2009, 00:55

bh wrote:Just imported the shuttle model into Bryce, just to check it out... It has remarkable similarities to a certain model, with a few improvements, namely the window frame detail. If I didn't know any better I'd say it was bh's model.

I thought it was your model...
What's your point, mate?
Brain-Dead Geezer Bob is now using...
Windows Vista Home Premium, 64-bit on a
Gateway Pentium Dual-Core CPU E5200, 2.5GHz
7 GB RAM, 500 GB hard disk, Nvidia GeForce 7100
Nvidia nForce 630i, 1680x1050 screen, Latest SVN

bh
bh
Posts: 1459
With us: 14 years 7 months
Location: Oxford, England

Re: Nasa ISS model hightly detailled

#48by bh » 18.01.2009, 10:15

Heh... I'm on about the model from Nasa... the hires shuttle.
I think I've worked out why they are essentially the same model... will explain later.
regards...bh.

linuxm@n
Topic author
linuxm@n
Topic author
Posts: 139
With us: 11 years 5 months
Location: Montpellier France

Re: Nasa ISS model hightly detailled

#49by linuxm@n » 22.01.2009, 00:40

Chuft-Captain wrote:
linuxm@n wrote:....I have done now separate meshes and yesterday i made an ssc file with all meshes assembled, but today i have make some modification and each meshe is now on his corect emplacement.
After tomorow a pack with all separate meshe will be ready with a scrip showing the construction.
That's good news. I have been doing the same, but it's very difficult and time-consuming to get the sizes and positions of each object correct. (I'm just doing it very roughly at the moment, because my first aim is to get the timeline and basic configuration agreeing with the website : http://www.chron.com/mm/iss/, and I currently I have no idea what the correct dimensions of each individual component is).


Sorry for all this time
sometimes the disease or rather the m?dicaments are the winner.
But since a few days i feel better. More only 5 months and this therapy wil be terminated and i will return to a normal life.

The calculation program was not working during this time after a modification to read directly the 3ds position meshes.

Gilles the developper of this program furnish me a ssc file with most elements assembled.

For me i tried to optimize polygon and map some new textures.As Andrea suggest me about cosmonauts, corection was done.On the picture below the very detailled solar pannels (you will have the choise).



Tomorow i do the cmod and dds convertion.

I'am in doubt for the nasa logo restricted use advertisement: is it legal to use it in celestia (i presume this restriction is not concerning celestia)

Elements:
Image

Iss in 2002
Image

Destiny and columbus laboratory
Image

JEM (3 parts and 2 emplacements form jem1)

Image

segment S0

Image

Cosmonaut

Image

Linuxman
StarWarSaga 2001 odyssey Back in USSR by linuxman

http://celestiasws.free.fr

AMD-64x2-6000 4 gb DDR2-800 geforce GTX460 1gb Asus M2N-sli-d Apple cinema display 23" Linux Gentoo 64 bits Vista pro 64 bits celestia 1.60 official

Chuft-Captain
Avatar
Chuft-Captain
Posts: 1725
With us: 11 years 7 months

Re: Nasa ISS model hightly detailled

#50by Chuft-Captain » 22.01.2009, 03:25

linuxm@n wrote:I'am in doubt for the nasa logo restricted use advertisement: is it legal to use it in celestia (i presume this restriction is not concerning celestia)
Here is what Nasa says:
"NASA still images; audio files; video; and computer files used in the rendition of 3-dimensional models, such as texture maps and polygon data in any format, generally are not copyrighted. You may use NASA imagery, video, audio, and data files used for the rendition of 3-dimensional models for educational or informational purposes, including photo collections, textbooks, public exhibits, computer graphical simulations and Internet Web pages. This general permission extends to personal Web pages."

However, they also say this:
"This general permission does not extend to use of the NASA insignia logo (the blue "meatball" insignia), the retired NASA logotype (the red "worm" logo) and the NASA seal. These images may not be used by persons who are not NASA employees or on products (including Web pages) that are not NASA-sponsored.

NASA should be acknowledged as the source of the material except in cases of advertising. See NASA Advertising Guidelines."



Full details can be found here: http://www.nasa.gov/audience/formedia/features/MP_Photo_Guidelines.html
"Is a planetary surface the right place for an expanding technological civilization?"
-- Gerard K. O'Neill (1969)

O'NEILL COLONY
LAGRANGE POINTS

linuxm@n
Topic author
linuxm@n
Topic author
Posts: 139
With us: 11 years 5 months
Location: Montpellier France

Re: Nasa ISS model hightly detailled

#51by linuxm@n » 10.04.2009, 18:59

Sorry but my internet connection was broken for a long time.

Some news:

During this time the model has a new look, it will give good result on heavy computer.
I made a lot of new textures with original nasa pictures
For the moment a long french script cel describe the iss construction.
Lot of mission are included with news models as Soyuz TM, Progress MI, Progress M ,MPL Leonardo module, node 1 and 2, Misses 1-2-3-4-5-6 exp?riments and others..

My friend Gilles is working now on the SRMS movement

I have some problems:

-If i want to make dxt3 or dxt5 texture , my model became transparent (i use official nvidia dds utilities )
Is that normal or perhaps a manipulation must be done ?

-I use a nasa Atlantis model for all the mission.
Can i use the same model with instruction in the ssc file to just change the texture with name discovery/Endeavour?




http://celestiasws.free.fr/ISS/celestiaissmovie.ogg

The last screenshots

Image

Image

Image

Image







Linuxman
StarWarSaga 2001 odyssey Back in USSR by linuxman

http://celestiasws.free.fr

AMD-64x2-6000 4 gb DDR2-800 geforce GTX460 1gb Asus M2N-sli-d Apple cinema display 23" Linux Gentoo 64 bits Vista pro 64 bits celestia 1.60 official

bh
bh
Posts: 1459
With us: 14 years 7 months
Location: Oxford, England

Re: Nasa ISS model hightly detailled

#52by bh » 10.04.2009, 19:13

Well the detailing and textures are just staggering... it's like a proper virtual tour of the station! I like the shuttle teaser. This would probably be too slow on my machine to be feasible however. Great stuff all the same.
regards...bh.

selden
Avatar
selden
Posts: 10020
With us: 14 years 10 months
Location: NY, USA

Re: Nasa ISS model hightly detailled

#53by selden » 10.04.2009, 19:24

linuxm@n wrote:-If i want to make dxt3 or dxt5 texture , my model became transparent (i use official nvidia dds utilities )
Is that normal or perhaps a manipulation must be done ?

Did you specify an Alpha channel?
Dxt3 and Dxt5 will use an Alpha channel if that is what you specify. The Alpha channel specifies opacity. The model will be opaque where the image used for the Alpha channel is white, and transparent where the Alpha channel is black.

-I use a nasa Atlantis model for all the mission.
Can i use the same model with instruction in the ssc file to just change the texture with name discovery/Endeavour?

1. It depends on how the textures are mapped onto the model.
The Texture command replaces all diffuse surface textures with the one texture specified.
If the model uses only one diffuse texture, then it probably will work.

2. The different shuttles have slightly different designs. Changing the name might or might not be appropriate depending on the details of the model and how accurate you want it to be.
Selden

ElChristou
ElChristou
Posts: 3808
With us: 12 years 5 months

Re: Nasa ISS model hightly detailled

#54by ElChristou » 10.04.2009, 19:25

linuxm@n wrote:Sorry but my internet connection was broken for a long time.

Some news:...

The thumbs look gorgeous, but could you post jpeg-optimized-for-the-web files instead of pngs? (Not all the planet is on fast dsl lines unfortunately; from here cannot open a single shot... :cry: )
Image

bh
bh
Posts: 1459
With us: 14 years 7 months
Location: Oxford, England

Re: Nasa ISS model hightly detailled

#55by bh » 10.04.2009, 19:50

Yes... imageshack is a pain in the butt, I'm not keen on partypoker at full screen!
Is the ISS model complete or as is now?
regards...bh.

asteroid
asteroid
Posts: 26
With us: 8 years 7 months

Re: Nasa ISS model hightly detailled

#56by asteroid » 11.04.2009, 18:51

Some ISS Photos I stumbled upon:
http://yawoot.com/post/732#1

Hope these might be helpful.

ElChristou
ElChristou
Posts: 3808
With us: 12 years 5 months

Re: Nasa ISS model hightly detailled

#57by ElChristou » 11.04.2009, 19:50

asteroid wrote:Some ISS Photos I stumbled upon:
http://yawoot.com/post/732#1

Hope these might be helpful.

Some really great shots!
I won't talk fro Linuxman, but some may indeed been helpful for my ongoing model, so Tx a lot!
Image

linuxm@n
Topic author
linuxm@n
Topic author
Posts: 139
With us: 11 years 5 months
Location: Montpellier France

Re: Nasa ISS model hightly detailled

#58by linuxm@n » 12.04.2009, 08:45

selden wrote:
linuxm@n wrote:-If i want to make dxt3 or dxt5 texture , my model became transparent (i use official nvidia dds utilities )
Is that normal or perhaps a manipulation must be done ?

Did you specify an Alpha channel?
Dxt3 and Dxt5 will use an Alpha channel if that is what you specify. The Alpha channel specifies opacity. The model will be opaque where the image used for the Alpha channel is white, and transparent where the Alpha channel is black.

-I use a nasa Atlantis model for all the mission.
Can i use the same model with instruction in the ssc file to just change the texture with name discovery/Endeavour?

1. It depends on how the textures are mapped onto the model.
The Texture command replaces all diffuse surface textures with the one texture specified.
If the model uses only one diffuse texture, then it probably will work.

2. The different shuttles have slightly different designs. Changing the name might or might not be appropriate depending on the details of the model and how accurate you want it to be.


hello Selden

I tried yesterday different command with nvidia nvdxt utilities like this one or others:

wine nvdxt -file atpir2.jpg -dxt5 -alpha -aclear -rescale -gamma -outdir
But picture are transparent.... (the wine command emulate windows on linux)

I have also tried DDS converter 2 and i don't find a place to specify that the alpha channel is white

With The Gimp i have a plugin to use dds picture and i don't f find
more solution.

The white alpha channel must be specified then i create the picture with Gimp ?



Linuxman
StarWarSaga 2001 odyssey Back in USSR by linuxman

http://celestiasws.free.fr

AMD-64x2-6000 4 gb DDR2-800 geforce GTX460 1gb Asus M2N-sli-d Apple cinema display 23" Linux Gentoo 64 bits Vista pro 64 bits celestia 1.60 official

linuxm@n
Topic author
linuxm@n
Topic author
Posts: 139
With us: 11 years 5 months
Location: Montpellier France

Re: Nasa ISS model hightly detailled

#59by linuxm@n » 12.04.2009, 09:31

ElChristou wrote:
asteroid wrote:Some ISS Photos I stumbled upon:
http://yawoot.com/post/732#1

Hope these might be helpful.

Some really great shots!
I won't talk fro Linuxman, but some may indeed been helpful for my ongoing model, so Tx a lot!

Hello soon back in Montpellier... ?

I have got downloaded about 800 MB good pictures before my connection was broken
Lot of good picture here, you can specify if you search Soyuz Expedition or STS Mission with Shuttles.

http://spaceflight.nasa.gov/gallery/

My ssc file coul'd perhaps help you, if you want .

I had a look on your model 2 months ago, it was very good and really interesting if your model can run on most computers.

ISS needed really others models for celestia.

As soon my pack will be online, i will have a new look to your model on Celestial Matters.

Linuxman
StarWarSaga 2001 odyssey Back in USSR by linuxman

http://celestiasws.free.fr

AMD-64x2-6000 4 gb DDR2-800 geforce GTX460 1gb Asus M2N-sli-d Apple cinema display 23" Linux Gentoo 64 bits Vista pro 64 bits celestia 1.60 official

linuxm@n
Topic author
linuxm@n
Topic author
Posts: 139
With us: 11 years 5 months
Location: Montpellier France

Re: Nasa ISS model hightly detailled

#60by linuxm@n » 12.04.2009, 10:10

bh wrote:Yes... imageshack is a pain in the butt, I'm not keen on partypoker at full screen!
Is the ISS model complete or as is now?

ISS construction is complete now:
-i have to verify some timing for different meshes
-To complete my ssc file with the soyuz and progress from 2005 to 2009
-To finalize the french script and do a separate script for different years
-Trying to propose the same scripts in english
-To do the dds/cmod conversion


Did someone watched the little movie here ?

http://celestiasws.free.fr/ISS/celestiaissmovie.ogg

can furnish an avi format but quality is very lower

Linuxman
StarWarSaga 2001 odyssey Back in USSR by linuxman

http://celestiasws.free.fr

AMD-64x2-6000 4 gb DDR2-800 geforce GTX460 1gb Asus M2N-sli-d Apple cinema display 23" Linux Gentoo 64 bits Vista pro 64 bits celestia 1.60 official


Return to “Add-on development”

Who is online (over the past 5 minutes)

Users browsing this forum: 2 guests