Nasa ISS model hightly detailled

Description: Post requests, images, descriptions and reports about work in progress here.

linuxm@n
Topic author
linuxm@n
Topic author
Posts: 139
With us: 11 years 1 month
Location: Montpellier France

#1by linuxm@n » 01.01.2009, 11:05

I have found yesterday a very awesome model usable in celestia on this page

http://www.nasa.gov/multimedia/3d_resou ... i-res.html

This model is very detailled but include many configurations with 37 separate meshes !
Some meshes are duplicated with panel open or closed but then i try to put them together it result a very confuse model

A picture is furnished but it is confuse because the meshes are not realist onthe picture

Someone can help ?

Happy new year !

Linuxman
StarWarSaga 2001 odyssey Back in USSR by linuxman

http://celestiasws.free.fr

AMD-64x2-6000 4 gb DDR2-800 geforce GTX460 1gb Asus M2N-sli-d Apple cinema display 23" Linux Gentoo 64 bits Vista pro 64 bits celestia 1.60 official

Chuft-Captain
Avatar
Chuft-Captain
Posts: 1725
With us: 11 years 3 months

Re: Nasa ISS model hightly detailled

#2by Chuft-Captain » 01.01.2009, 14:23

Linuxman,

This site may help to identify the parts and their locations: http://www.chron.com/mm/iss/

CC
"Is a planetary surface the right place for an expanding technological civilization?"
-- Gerard K. O'Neill (1969)

O'NEILL COLONY
LAGRANGE POINTS

ElChristou
ElChristou
Posts: 3808
With us: 12 years 1 month

Re: Nasa ISS model hightly detailled

#3by ElChristou » 01.01.2009, 17:54

Hey, interesting! I'm presently doing some preliminary works for a fully optimized model for Celestia so this one will probably help a bunch! :D
Image

ElChristou
ElChristou
Posts: 3808
With us: 12 years 1 month

Re: Nasa ISS model hightly detailled

#4by ElChristou » 01.01.2009, 22:48

This model is very nice! Tx for the pointer!!
Image

linuxm@n
Topic author
linuxm@n
Topic author
Posts: 139
With us: 11 years 1 month
Location: Montpellier France

Re: Nasa ISS model hightly detailled

#5by linuxm@n » 01.01.2009, 23:01

Chuft-Captain wrote:Linuxman,

This site may help to identify the parts and their locations: http://www.chron.com/mm/iss/

CC

Thank you, it is very interesting and detailled, i have found another picture this morning and i finaly do this before having seen your link.

Image Image
I modelize some missing meshes ( node 1 and 2 ) and now i see that i have do do some corections
Lot of textures was renamed because their names was not good.

Thank you, you url give precious help.

Linuxman

Chuft-Captain
Avatar
Chuft-Captain
Posts: 1725
With us: 11 years 3 months

Re: Nasa ISS model hightly detailled

#6by Chuft-Captain » 02.01.2009, 00:54

Looking good. :)

I worry about the FPS though. :(
How many polys in these meshes in total??
"Is a planetary surface the right place for an expanding technological civilization?"
-- Gerard K. O'Neill (1969)

O'NEILL COLONY
LAGRANGE POINTS

Chuft-Captain
Avatar
Chuft-Captain
Posts: 1725
With us: 11 years 3 months

Re: Nasa ISS model hightly detailled

#7by Chuft-Captain » 02.01.2009, 01:00

Chuft-Captain wrote:Linuxman,

This site may help to identify the parts and their locations: http://www.chron.com/mm/iss/

CC
Please note that this site also details the construction history and future plans for the ISS, so rather than just melding them all together into a single model, this could be a good opportunity to make use of these separate meshes in conjunction with Chris' timeline code, to show the development of the ISS as it occurred/occurs.

I assume that's what you plan to do, but thought it worth a mention, just in case. :wink:
"Is a planetary surface the right place for an expanding technological civilization?"
-- Gerard K. O'Neill (1969)

O'NEILL COLONY
LAGRANGE POINTS

bh
bh
Posts: 1459
With us: 14 years 3 months
Location: Oxford, England

Re: Nasa ISS model hightly detailled

#8by bh » 02.01.2009, 16:26

Hmm... looks interesting. It also looks as if there are some textures missing... I wonder if these can be translated from the earlier model?
I have Anim8or but the network to the mac is not working and my win box is offline... grrr.
regards...bh.

Reiko
Reiko
Age: 33
Posts: 1120
With us: 10 years 5 months
Location: Out there...

Re: Nasa ISS model hightly detailled

#9by Reiko » 02.01.2009, 17:47

linuxm@n wrote:
Chuft-Captain wrote:Linuxman,

This site may help to identify the parts and their locations: http://www.chron.com/mm/iss/

CC

Thank you, it is very interesting and detailled, i have found another picture this morning and i finaly do this before having seen your link.

Image Image
I modelize some missing meshes ( node 1 and 2 ) and now i see that i have do do some corections
Lot of textures was renamed because their names was not good.

Thank you, you url give precious help.

Linuxman

That is gorgeous! :D

linuxm@n
Topic author
linuxm@n
Topic author
Posts: 139
With us: 11 years 1 month
Location: Montpellier France

Re: Nasa ISS model hightly detailled

#10by linuxm@n » 02.01.2009, 20:52

Chuft-Captain wrote:Looking good. :)

I worry about the FPS though. :(
How many polys in these meshes in total??

I will test a first release on XP and package it soon.
I can't find the fps key on my mac keybord on linux.

It is about 13MB in 3ds or 48MB for the cmod meshe.

Linuxman
StarWarSaga 2001 odyssey Back in USSR by linuxman

http://celestiasws.free.fr

AMD-64x2-6000 4 gb DDR2-800 geforce GTX460 1gb Asus M2N-sli-d Apple cinema display 23" Linux Gentoo 64 bits Vista pro 64 bits celestia 1.60 official

linuxm@n
Topic author
linuxm@n
Topic author
Posts: 139
With us: 11 years 1 month
Location: Montpellier France

Re: Nasa ISS model hightly detailled

#11by linuxm@n » 02.01.2009, 20:57

ElChristou wrote:This model is very nice! Tx for the pointer!!

Yes i was happy to find it!

A little picture with new textures before a test pack.

Image

Linuxman
StarWarSaga 2001 odyssey Back in USSR by linuxman

http://celestiasws.free.fr

AMD-64x2-6000 4 gb DDR2-800 geforce GTX460 1gb Asus M2N-sli-d Apple cinema display 23" Linux Gentoo 64 bits Vista pro 64 bits celestia 1.60 official

bh
bh
Posts: 1459
With us: 14 years 3 months
Location: Oxford, England

Re: Nasa ISS model hightly detailled

#12by bh » 02.01.2009, 21:06

Blimey!
regards...bh.

linuxm@n
Topic author
linuxm@n
Topic author
Posts: 139
With us: 11 years 1 month
Location: Montpellier France

Re: Nasa ISS model hightly detailled

#13by linuxm@n » 02.01.2009, 21:44

bh wrote:Blimey!

A first test pack is loading now



Chuft-Captain wrote:
Please note that this site also details the construction history and future plans for the ISS, so rather than just melding them all together into a single model, this could be a good opportunity to make use of these separate meshes in conjunction with Chris' timeline code, to show the development of the ISS as it occurred/occurs.

I assume that's what you plan to do, but thought it worth a mention, just in case. :wink:

Yes i want to do separate meshes as soon as i can but i have more work to have a correct construction.
If Someone could help for the timeline ... (timeline don't work on 1.51 no ?)

YOU CAN DOWNLOADTHE FIRST RELEASE to test it.

I have this quickly and lot of corection have to be done like solar panel position and textures.
A temporary ssc file is furnished but you can use the "replace" command ,if not modify your spacecraft.ssc file
You can find 3 meshes:
iss.3ds 13MB
iss.cmod 48MB

orlannr3.3ds ( a cosmonaut is furnished to run easy around the station)
It's below:


http://celestiasws.free.fr/iss-construction.zip (UPDATED TO RELEASE 2 on may 8 2009)


Hope you computer is recent...

regards.

Linuxman
Last edited by linuxm@n on 07.05.2009, 19:49, edited 1 time in total.
StarWarSaga 2001 odyssey Back in USSR by linuxman

http://celestiasws.free.fr

AMD-64x2-6000 4 gb DDR2-800 geforce GTX460 1gb Asus M2N-sli-d Apple cinema display 23" Linux Gentoo 64 bits Vista pro 64 bits celestia 1.60 official

ElChristou
ElChristou
Posts: 3808
With us: 12 years 1 month

Re: Nasa ISS model hightly detailled

#14by ElChristou » 02.01.2009, 21:59

Linuxman, the model is not that cool for Celestia. I'm presently building one that will be a bit more accurate and much lighter. The good point of this model are the textures, and particularly the normal maps... (if you see what I mean! :wink:)
Image

BobHegwood
BobHegwood
Posts: 1814
With us: 9 years 5 months

Re: Nasa ISS model hightly detailled

#15by BobHegwood » 03.01.2009, 04:37

Wow...

That is one detailed model. I downloaded Linuxman's version just to
see what it would do on my system, and it displays itself just fine on
my Vista machine. It does take a while for all of the textures and
model components to load into Celestia, but the end result is beautiful.

Looking forward to Christophe's optimized version.
Thanks very much for this add-on. Very cool.

Take care, Bob
Brain-Dead Geezer Bob is now using...
Windows Vista Home Premium, 64-bit on a
Gateway Pentium Dual-Core CPU E5200, 2.5GHz
7 GB RAM, 500 GB hard disk, Nvidia GeForce 7100
Nvidia nForce 630i, 1680x1050 screen, Latest SVN

JarC
JarC
Posts: 9
With us: 8 years 2 months

Re: Nasa ISS model hightly detailled

#16by JarC » 03.01.2009, 13:08

linuxm@n wrote:I have this quickly and lot of corection have to be done like solar panel position and textures.
Much obliged :) Would be cool to also have a model for the toolbag included :lol:

linuxm@n
Topic author
linuxm@n
Topic author
Posts: 139
With us: 11 years 1 month
Location: Montpellier France

Re: Nasa ISS model hightly detailled

#17by linuxm@n » 03.01.2009, 13:53

JarC wrote:
linuxm@n wrote:I have this quickly and lot of corection have to be done like solar panel position and textures.
Much obliged :) Would be cool to also have a model for the toolbag included :lol:

You mean a big white box recently lost by an astronaut ?

I have seen some pictures with a box on the canadian arm but,
I am searchinq informations about this canadian arm, on my pack, he his not correct

Here i ha find this hight r?solution picture:

http://www.esa.int/esaKIDSfr/SEMTFXXDE2E_Liftoff_1.html.

Can you run easy this model on your computer ?

Linuxman
StarWarSaga 2001 odyssey Back in USSR by linuxman

http://celestiasws.free.fr

AMD-64x2-6000 4 gb DDR2-800 geforce GTX460 1gb Asus M2N-sli-d Apple cinema display 23" Linux Gentoo 64 bits Vista pro 64 bits celestia 1.60 official

Cham M
Avatar
Cham M
Age: 52
Posts: 4292
With us: 13 years 2 months
Location: Montreal

Re: Nasa ISS model hightly detailled

#18by Cham » 03.01.2009, 14:04

Linuxman,

the textures are all messed up on your model. The model itself runs fine on my system, but the textures are badly mapped.
"Well! I've often seen a cat without a grin", thought Alice; "but a grin without a cat! It's the most curious thing I ever saw in all my life!"

jogad
Avatar
jogad
Posts: 459
With us: 8 years 6 months
Location: Paris France

Re: Nasa ISS model hightly detailled

#19by jogad » 03.01.2009, 14:33

Hello

That slows significantly my computer. But the level of detail is awful.
astronaute3.jpg

linuxm@n
Topic author
linuxm@n
Topic author
Posts: 139
With us: 11 years 1 month
Location: Montpellier France

Re: Nasa ISS model hightly detailled

#20by linuxm@n » 03.01.2009, 14:36

ElChristou wrote:Linuxman, the model is not that cool for Celestia. I'm presently building one that will be a bit more accurate and much lighter. The good point of this model are the textures, and particularly the normal maps... (if you see what I mean! :wink:)

On my computer it run between 25 to 30FPS with very 85MBdds texture for for earth, moon , mars and clouds.
For the texture i don't resize them for the moment, some of them have a 1600 x 800 resolution.
Original texture for the master solar panels are very good if you have a closed view i will try to map the reverse side
They furnished bumbmap, reflective map and specular map, can theese map be used in celestia?
I try to associate bumpmap and normalmap with gimp ( for node 1 and columbus as you see in the last picture )
I have not have a look for optimisation of theeses model, for the moment i try to assemble them corectly.
If there is million of polygon to delete, i will not have this courage...
Waiting for your model as Bob


BobHegwood wrote:Wow...

That is one detailed model. I downloaded Linuxman's version just to
see what it would do on my system, and it displays itself just fine on
my Vista machine. It does take a while for all of the textures and
model components to load into Celestia, but the end result is beautiful.

Looking forward to Christophe's optimized version.
Thanks very much for this add-on. Very cool.

Take care, Bob

Hello bob !

These next days i have to do and place corectly the separate meshes for ISS ,and if my friend Gilles could finish some calculation for my Gagarine pad and will try a first pack for this other addon.
I'am searching information on the canadian iss armcause i'am in total confusion about this if someone can help ..
I like to make a good texture for white tissue covering some of the elements assembled iss.

Cham wrote:Linuxman,

the textures are all messed up on your model. The model itself runs fine on my system, but the textures are badly mapped.


Hello cham:
Mapping texture is not my speciality, i just change the name of the original texture to be corect for the moment i have just map the ATV model with esa texture and the JEM.
Thank tou to have testing this model, do you use cmod model ?

Linuxman
StarWarSaga 2001 odyssey Back in USSR by linuxman

http://celestiasws.free.fr

AMD-64x2-6000 4 gb DDR2-800 geforce GTX460 1gb Asus M2N-sli-d Apple cinema display 23" Linux Gentoo 64 bits Vista pro 64 bits celestia 1.60 official


Return to “Add-on development”

Who is online (over the past 5 minutes)

Users browsing this forum: 5 guests