CELESTIA IN THE FUTURE

Description: The place to discuss creating, porting and modifying Celestia's source code.

K.A.V M
Topic author
Avatar
K.A.V M
Topic author
Age: 27
Posts: 4
With us: 11 months 10 days
Location: Marseille

#1by K.A.V » 12.07.2017, 13:30

Hello!
For a long time I was not on the forum and back, what do I see? :eek:
Alexell stopped often visiting the forum, there was no change in the source code since April 2017, the new site has not been launched yet ... :fie:

What do you think is the future of Celestia?
The point is that we do not have experienced programmers and nobody really wants to help us in the development of the source code.

Even if Alexel wanted, he could not single-handedly make major changes and release a new version of the program. He needs help. Any ideas? Can someone want to suggest ways of solving the problem?

If at this forum there are still people who care about the fate of Celestia, let's figure out how to save the project and assist Alexell in its development. :help:
As you remember, Chris left the project. If Alex leaves the project, then Celestia is 100% there will be no future. :boxing:

It's my opinion. I hope to see the opinions of other forum users.

john71
john71
Posts: 207
With us: 11 months 10 days

#2by john71 » 12.07.2017, 17:03

Joining forces with Celestia.sci?

FarGetaNik M
Avatar
FarGetaNik M
Posts: 293
With us: 5 years 1 month
Location: Germany

#3by FarGetaNik » 12.07.2017, 17:09

Hm I wasn't that aware that the project stagnated as I was busy recently. I agreed to help with the homepage, but there was no progress since mid june.

K.A.V wrote:The point is that we do not have experienced programmers and nobody really wants to help us in the development of the source code
That's a serious problem indeed. I can't help in that regard sadly. The problem is that Celestia suffers from a very small community since years. I wonder if some kind of public "alpha" release might get people interested? The current built is progressed enough to be different from 1.6.1 and stable enough for normal use. Maybe a shoutout could help from someone with an active space-interested community, like youtubers? The website would definately help, but only if we can get people to visit from elsewhere.

Personally I am working on a solar system rework for a while since I'm sick of waiting and that's basically what I can contribute. A work in progress version is on my DeviantArt.

john71 wrote:Joining forces with Celestia.sci?
Celestia.sci seems to be a very different project and not compatible with Celestia's open source philosophy.

john71
john71
Posts: 207
With us: 11 months 10 days

#4by john71 » 15.07.2017, 12:57

I think that Celestia is almost perfect in it's functions. But the biggest problem is the 32 bit architecture and the handling of memory. It is very disturbing that Celestia crashes after loading a few 8k textures. I'm not a programmer but it is hard to believe that it cannot be solved.

I'm not really interested in new functions until I have to restart Celestia in every 15 minutes.

Cham M
Avatar
Cham M
Age: 52
Posts: 4293
With us: 13 years 6 months
Location: Montreal

#5by Cham » 15.07.2017, 17:00

There's a 64 bit version available on this forum. It's for Mac OS X only, though. Do a search.
"Well! I've often seen a cat without a grin", thought Alice; "but a grin without a cat! It's the most curious thing I ever saw in all my life!"

john71
john71
Posts: 207
With us: 11 months 10 days

#6by john71 » 15.07.2017, 17:14

Well, then it should be easy to compile a 64 bit Linux and Windows version too. Maybe for those few billion users who don't have the money to buy a Mac.

K.A.V M
Topic author
Avatar
K.A.V M
Topic author
Age: 27
Posts: 4
With us: 11 months 10 days
Location: Marseille

#7by K.A.V » 15.07.2017, 20:01

john71, If you followed the changes to the source code, as well as some Alexell resources, you would know that Celestia x64 for Windows already exists.
Moreover, I found out where the Celestia binary files are located, which are compiled from the GitHub code via AppVeyor. Link: https://apps.alexell.ru/celestia/

Added after 2 minutes 2 seconds:
It is a pity that I did not see interesting proposals for the development of the project ... :sad:

john71
john71
Posts: 207
With us: 11 months 10 days

#8by john71 » 15.07.2017, 20:26

Whoa, that's cool. Thanks guys!

It is really there: https://apps.alexell.ru/celestia/bin/x64/

:)

Shouldn't we make a permanent forum thread about the download location of these new versions?

It is not so simple to follow everything outside of the forum...

It works!!!!! :))))

Whoa, 3.5 GB RAM usage!!!!!! Alexell, thanks, you are a genius!!!!!

It is NOT crashing anymore!!!!!

:clap: :clap: :clap: :clap: :clap: :clap:

Well, not that often...at 3.5GB RAM it crashed again...hmmm...

+ diagrams should not fade away after a few light years, because some people use them as stellar routes...

Goofy
Avatar
Goofy
Posts: 161
With us: 5 years 10 months
Location: Italy

#9by Goofy » 16.07.2017, 00:13

Just a warning: you must too download the file fmod64.dll here
https://apps.alexell.ru/celestia/new-dll/
and copy it in Celestia main directory.
At a first glance the 64 release works very well, appreciated, Alexell, thank you very much! :clap:
Bye
Goofy :smile:
"Something is always better than nothing!"
ASUS G75VX4007H- Intel i7 3630QM, 2.4 GHz-SSD 250GB+SSD 1TB, SATA 3-32GB DDR3 1600 MHz- Nvidia GeForce GTX 780MX 3 GB

john71
john71
Posts: 207
With us: 11 months 10 days

#10by john71 » 16.07.2017, 05:31

This new 64 bit version should be on the download page: https://celestiaproject.net/download.html

I didn't find this version until now and I'm a regular at the forum.

Please somebody make a more obvious download page for new versions!

FarGetaNik M
Avatar
FarGetaNik M
Posts: 293
With us: 5 years 1 month
Location: Germany

#11by FarGetaNik » 16.07.2017, 11:36

Cool, I have to check it out as soon as my malware detector decides it is save... :zombie:

Well we need to get the new website running.

K.A.V wrote:It is a pity that I did not see interesting proposals for the development of the project ... :sad:
Hey I have tons of ideas for improvements on Celestia I collected over the years. Most importantly I think the developement should improve on some features that are still glitched before adding completely new ones. Anyone interested in my suggestions? I didn't post it anywhere yet because I figured the dev team knew what they want to do already.

Added after 2 minutes 43 seconds:
Ok I see john71's new thread.

John Van Vliet
Avatar
John Van Vliet
Posts: 2602
With us: 14 years 10 months

#12by John Van Vliet » 17.07.2017, 16:24

a sticky thread for the few git pages and MS windows prebuilts might be a good idea

john71
john71
Posts: 207
With us: 11 months 10 days

#13by john71 » 18.07.2017, 16:07

OK, a few ideas:

1.) richer atmosphere options with up to 5 layers of colored "cloud" layers within one planet's parameters

2.) automatic orbit data correction using Kepler's laws

3.) more anti-aliasing

4.) mirror effects on textures

5.) automatic correction of atmospheric light corresponding with the lightsource star (red dwarf etc.)

6.) secondary constellation diagrams (asterisms) as interstellar and intergalactic routes, which can be easily drawn

7.) markers which remain "on" after exiting Celestia and running it again

8.) fading orbits as an option

9.) real time editing of ssc stc dsc files

10.) space distortion effect (wormhole, black hole, warp bubble)

11.) jumping to a spatial coordinate (not "getting there" in space slowly)

12.) real visual effects of near lightspeed travel

13.) automatic habitable zone detection (visual).


Return to “Development”

Who is online (over the past 5 minutes)

Users browsing this forum: 2 guests