As member of the old forum (as of 2003, I think. Username HB) I'd like to contribute again with developing. One of the projects of my will be to make it possible to build Celestia with the latest available free C++ compilers. If that works than a 64bit version is more easy to make.
To get that done, proper access to the master repository, as what it was in the old day's, is important. I just want to compare the master-repository regularly with my version of files stored locally. Import the new ones and use them in my projects.
A simple path to https://github.com/CelestiaProject/Celestia
isn't working well with Tortoise SVN.
I wonder if the repository on https://svn.code.sf.net/p/celestia/code/
is still useable and up to date?
I've authorization to Github, but when I try to import files than I get access errors when using that Github url.
Because the last 3 years there was not so much activity in new Celestia developments that I have pay less attention to it. So it is more than likely that I've made a mistake somewhere.
HBAdded after 2 hours 49 minutes:
I agree with you regarding the use of Win7. That's my favourite platform too, maybe even till the end of support by MS (2020).
Unfortunately for XP, only a 32 bit version is possible. On a XP platform there's also no focus on hard- and software developments. So I guess that Celestia v1.6.1 remains as the latest release for XP-machines.
Celestia must be suitable for all Windows x86/x64 platforms (7, 8, 8.1, 10). So perhaps two versions are needed or in a combined x86/x64 version. The latter is preferable but more difficult to build. To start with that it's important to obtain the x64 windows libraries for lua, jpg, png, zlib etc.
Also I read that you're busy too with rebuilding Celestia with all kind of compiler versions. What I know so far is that VC++ 2008 express edition will rebuild the downloaded repository files from https://github.com/CelestiaProject/Celestia
without any problem (32bit only of coarse)
Later versions of these express editions have sometimes modified libraries which are not backwards compatible or compile and link switches must be set differently.
Nevertheless, I just started again with my Celestia project, so I have to setup the environment first before I can go further. But one step at the time.