TileSize is in pixels!jogad wrote:Sorry, I did not understand the 64 pixels. For me, the statement TileSize 64 means 64k. I am wrong?

Fridger

TileSize is in pixels!jogad wrote:Sorry, I did not understand the 64 pixels. For me, the statement TileSize 64 means 64k. I am wrong?

Fridger

t00fri wrote:TileSize is in pixels!

Yes of course! it's evident!

Thank you Fridger.

But the question remains the same.

- PlutonianEmpire
- PlutonianEmpire
**Age:**32**Posts:**1351**With us:**12 years 10 months**Location:**MinneSNOWta

Sorry for bumping.

Ok, I did a comparison between the OP's Excel VT calculator and Fridger's Excel VT calculator, and noticed that the +/- designations in the "error on X" in the OP's calculator appears to be inverted, where a negative number should really be a positive number, and vice versa.

For example, I have a tile size of 4096 pixels, and Fridger's calculator tells me to put my texture at X: 2099, Y: 2538, whereas the OP's calculator gives me a X error of -51 and a Y error of -490, which means the OP's calculator is telling me to move my texture to the left instead of the right. The Y error of -490, of course, tells me to move my texture down(/south), and is thus accurate.

Ok, I did a comparison between the OP's Excel VT calculator and Fridger's Excel VT calculator, and noticed that the +/- designations in the "error on X" in the OP's calculator appears to be inverted, where a negative number should really be a positive number, and vice versa.

For example, I have a tile size of 4096 pixels, and Fridger's calculator tells me to put my texture at X: 2099, Y: 2538, whereas the OP's calculator gives me a X error of -51 and a Y error of -490, which means the OP's calculator is telling me to move my texture to the left instead of the right. The Y error of -490, of course, tells me to move my texture down(/south), and is thus accurate.

Terraformed Pluto: Now with New Horizons maps! :D

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